![]() Hell, today I can even watch Task Force 141’s utterly insane solution to the Russian invasion with a new tongue-in-cheek perspective, as opposed to the head-shaking disbelief it received in 2009. ![]() Still as energising today as it was in 2009, Modern Warfare 2‘s campaign offers players engaging, intense, and exciting missions, filled with memorable moments, wild surprises, and Fast and Furious-level logic. Now its bombastic nature – compared to the Advanced Warfares that would follow in its stead – doesn’t seem quite so jarring juxtaposed to CoDs past. And let’s face it, we know exactly why it’s so upsetting: it’s representative of real-world atrocities, far detached from the comic-book safety of exploding zombies and decapitated ninjas featured in other “shocking” games.īut old Father Time has worked beautifully in MW 2‘s favour. ![]() Modern Warfare 2‘s notorious “No Russian” is actually violent. They’re violent like, say, The Running Man is violent. When talking about violence in video games, it’s always the usual scapegoats that get name-checked – your Mortal Kombats and Resident Evils. But ultimately, what actually causes the chills, is the real-world relatability of the situation. Despite the tell-tale “gaming” reminders (a quick glance around reveals a very repetitive use of character models), it’s the little things: the cop who slowly draws his gun in disbelief the guy trying to pull an injured loved one to safety the hapless trio of tourists who think surrendering will save their lives. It’s still really distressing… It’s been over 10 years, and it’s still one of the most disturbing moments in the annals of video games.
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